Zen19S is an account on KGS with long time controls(20 + 30/5)*, running on acluster of 6 pcs. It holds a solid 4dan rating. I think it's handicap openings have really improved with both black and white, and I think dyn. komi is a big part of this. But I have seen some 6 stone games as white(the highest number for rated games), that are quite insipid. Zen just lets black take 2 60 point corridors on each side, and cannot compensate in the center. I think this happens, because early in the game, when dyn. komi is high, Zen forsakes the option of future side invasions, and later, when dyn. komi is sinking, it has no recourse, because the game has already been decided.
So here's my bright idea: how about modeling opponent incompetence directly?
This would only work as white ofcourse. It would be hard to model a superior opponent. :-) The winrate has to be somehow brought into a meaningful range, same idea as with dynamic komi. But instead of taking dynamic komi, the move generator could deteriorate the opponents answers, until the winrate can make
good and bad moves distinguishable.

Stefan

* 20 minutes plus five 30 second byoyomi periods
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