Jouni Valkonen: <[email protected]>: >Hideki: « # Using some feedback mechanism to keep WR around 50% (used in >FudoGo and pachi?) is an another issue. » > >This might be interesting if it can be applied to even games. So that >dynamic komi is adjusted, that the winratio is always slightly positive.
Usually dynamic komi is active on all games. Otherwise, bots favor a half point win, which is not happy for human players. >This way gobot would think that it is leeding only slightly and therefore >tries always find the best move. Yes but that leads Zen play too aggresive (ie, dengerous) moves. Hideki >Jouni >---- inline file >_______________________________________________ >Computer-go mailing list >[email protected] >http://dvandva.org/cgi-bin/mailman/listinfo/computer-go -- Hideki Kato <mailto:[email protected]> _______________________________________________ Computer-go mailing list [email protected] http://dvandva.org/cgi-bin/mailman/listinfo/computer-go
