On Mon, Jun 20, 2011 at 6:00 PM, Nick Wedd <[email protected]> wrote:
> On 20/06/2011 21:03, Richard B Segal wrote:
>>
>> Hi All,
>>
>> As my scalability paper has come up several times in the last few weeks
>> I thought it would be useful to give a brief overview of the results
>> relevant to the current conversation and provide additional insights.
>>
>> The first set of experiments analyzed the scalability of Fuego on a
>> single core machine without multithreading. The experiments consisted of
>> 1,000 self-play games where one player received N minutes for all moves,
>> and the second player receiving 2*N minutes for all moves. The resulting
>> scaling graph looks qualitatively similar to the recent scaling graph
>> posted for Pachi. The important observation is that the ELO gained
>> between each successive doubling decreases as search time increases. If
>> we assume this trend continues, then the ELO gained for each doubling
>> will converge to zero forcing absolute performance to level off.
>
> Just a mathematical niggle here -
> " ELO gained between each successive doubling decreases as search time
> increases" does not imply convergence to an asymptote.  An example of a
> function to illustrate this is log(log(N)).

Yes, I was about to say the same thing. The existence of an asymptote
is a feature of the model that was chosen to fit the curve (an
exponential). I am suspicious of this type of extrapolation.

Álvaro.
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