Question to the operator of
"Fueogo9 bot" on LittleGolem:

What are hardware and thinking times?
(Best would be to mention it in the account -
like done with "Valkyria9 bot")

Ingo.

-------- Original-Nachricht --------
> Datum: Tue, 21 Jun 2011 09:29:34 +0200
> Von: [email protected]
> An: [email protected]
> Betreff: Re: [Computer-go] Thoughts about bugs and scalability

> Quoting Martin Mueller <[email protected]>:
> 
> > The main limitation of Fuego, and I suspect all other MCTS programs,  
> >  is in the playouts, not in the search. I wrote up my impressions  
> > and  some analysis after the matches vs strong humans in Barcelona  
> > last  year.
> 
> Yes, I noted that Fuego has some weaknesses Valkyria does not have in  
> the playouts. And my feeling is that these weaknesses pop up a lot in  
> games between Valkyria and Fuego. One example is Nakade in seki (also  
> with false eyes that are true eyes in a seki).
> 
> A recent example of this problem from a Little Golem 9x9 game:
> 
> http://www.littlegolem.net/jsp/game/game.jsp?gid=1334704
> 
> The evaluation was 70% for Valkyria for a long time but about 50% for
> Fuego.
> 
> Note that I am not sure the version of Fuego is the latest.
> 
> The version of Valkyria playing on LG is not the same as tested on CGOS.
> I have done some things to try to overcome the noise problem of MCTS  
> and memory limitations. The games on LG is played with up 12-24 hours  
> using 2 threads (several positions are searched in parallel as games  
> are played in parallel on LG) on a 4 core machine.
> 
> This version of Valkyria is currently undefeated (there have been  
> losses in the past due to operating mistake and with short times and  
> the standard search).
> 
> I cannot make a strong statement of scalability of this version of  
> Valkyria. I just see that a few moves into the games the evaluation is  
> monotonically increasing at a rate dependent of the mistakes of the  
> opponents. With white (komi is 5.5 favoring black strongly) the  
> evaluation may drop slowly as long as the opponents play good moves,  
> but so far Valkyria seems to be able to make the  game complex enough  
> to make strong players make little mistakes that finally add up to  
> winning the game.
> 
> Note that I describe here i purely anecdotal. The number of games  
> against really strong player is really low. Still my experience is  
> that many humans are able to play a really strong opening so many  
> games have been good tests.
> 
> Magnus
> 
> 
> 
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