For the last year or so, all the bots have been using this time control (nine 15-second periods), so the bot ratings can be compared. All the periods are the same 15 seconds. So any time over 15 seconds uses one of the periods (over 30 seconds would use two periods, etc). 15 seconds is pretty reasonable for a quick game, and 9 periods allows a couple of long thinks.
David From: [email protected] [mailto:[email protected]] On Behalf Of Don Dailey Sent: Monday, January 02, 2012 2:28 PM To: [email protected] Subject: Re: [Computer-go] CrazyStone in the 5-dan footsteps of Zen On Mon, Jan 2, 2012 at 4:02 PM, "Ingo Althöfer" <[email protected]> wrote: Hello Don, > What time control was used for these games or did it vary? In the last few days it was 15 seconds per move, with 9 byoyomi phases. I don't think that specifies the time control does it? So if a player exceeds 15 seconds he starts to use one of his byoyomi periods? How long for the byoyomi phases? I don't think 15 seconds per move average is bad for humans at all, but if you have to make each move in 15 seconds it's horrible and I can see that this is going to make the computer really look good. For making strength claims there should be some sort of standard. You could take almost any program and get 5 dan or more by setting the time to 1 second per move. Don Ingo. -- NEU: FreePhone - 0ct/min Handyspartarif mit Geld-zurück-Garantie! Jetzt informieren: http://www.gmx.net/de/go/freephone _______________________________________________ Computer-go mailing list [email protected] http://dvandva.org/cgi-bin/mailman/listinfo/computer-go
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