On 02.01.2012 23:47, David Fotland wrote:
> 15 seconds is
pretty reasonable for a quick game, and 9 periods allows a couple of long
thinks.

LOL. Long thinks means allowing for 30 minutes of difficult LD solving!

"reasonable for a quick game" is too imprecise. It is only a special type of quick game: online byoyomi only style. E.g., real world sudden death quick games have a very different nature.

Reasonable? As long as a player does not know when he going to play (because he has to participate in the game match accepting click war), he suffers from the psychological disadvantage of suddenly being involved in a game.

Humans make blunders in byoyomi only games. I do not know how many but it is quite some number. I also do not know how many blunders computers make. One thing I do know: In a real world game with long thinking times, the 5d+ human's blunder rate per game is below 1 move on average. IOW, you cannot compare online byoyomi games with human long thinking time games at all. It is not as bad as Nihon Kiin certificates for programs but almost as bad to set computer-friendly conditions all the time. Have the courage to compete under human conditions! Enter human tournaments!

--
robert jasiek
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