Zobrist hashing is very simple - it requires only an array filled with random data and XOR - not the sort of thing you'd normally bother publishing I guess (although a quick google found this: http://burtleburtle.net/bob/hash/doobs.html). To use it in a game, the only other thing you need is a method of mapping from the board to the array. If you make the array 19x19x3 then mapping to a Go board is trivial (final dimension indicates black/white/liberty).

The thing that makes Zobrist so fast is that you don't need to recalculate the whole hash every time the game board changes, you just calculate the deltas - this is made easy by use of XOR. The wikipedia article explains this nicely (albeit from a chess point of view):
http://en.wikipedia.org/wiki/Zobrist_hashing

I noticed you say "recent" - have there been improvements to the original idea?

I hope this is at least vaguely useful :-)

Raffles

On 09/02/2012 20:53, Ray Tayek wrote:
hi, does anyone have a recent example?

is this what you guys are using in your game programs?

thanks

---
co-chair http://ocjug.org/

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