Zobrist hashing is very simple - it requires only an array filled with
random data and XOR - not the sort of thing you'd normally bother
publishing I guess (although a quick google found this:
http://burtleburtle.net/bob/hash/doobs.html). To use it in a game, the
only other thing you need is a method of mapping from the board to the
array. If you make the array 19x19x3 then mapping to a Go board is
trivial (final dimension indicates black/white/liberty).
The thing that makes Zobrist so fast is that you don't need to
recalculate the whole hash every time the game board changes, you just
calculate the deltas - this is made easy by use of XOR. The wikipedia
article explains this nicely (albeit from a chess point of view):
http://en.wikipedia.org/wiki/Zobrist_hashing
I noticed you say "recent" - have there been improvements to the
original idea?
I hope this is at least vaguely useful :-)
Raffles
On 09/02/2012 20:53, Ray Tayek wrote:
hi, does anyone have a recent example?
is this what you guys are using in your game programs?
thanks
---
co-chair http://ocjug.org/
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