On Wed, Jun 6, 2012 at 10:27 AM, Folkert van Heusden <[email protected] > wrote:
> Well, I did not mean that I wanted that rule out or so. > Definately not, I totally agree a program should play by the rules. > I don't understand your proposal. I would probably implement if I view it as reasonable and does not require a lot of work for me and most everyone agrees. I feel like I'm missing something. Don > > On Wed, Jun 6, 2012 at 4:17 PM, John Tromp <[email protected]> wrote: > > On Wed, Jun 6, 2012 at 10:11 AM, Don Dailey <[email protected]> > wrote: > >> On Wed, Jun 6, 2012 at 7:34 AM, folkert <[email protected]> wrote: > >>> Should a bot understand and handle super ko to be able to play on CGOS? > >> > >> No. You can still play but you will lose if you violate any of the > rules. > >> A game cannot be reasonably played with rules and you don't just relax > >> rules because someone or some program doesn't want to implement it. > > > > Don interprets "handle super ko" as accepting moves that violate superko, > > but I think folkert just meant "avoid playing moves that violate > superko" ?! > > > > regards, > > -John > > _______________________________________________ > > Computer-go mailing list > > [email protected] > > http://dvandva.org/cgi-bin/mailman/listinfo/computer-go > _______________________________________________ > Computer-go mailing list > [email protected] > http://dvandva.org/cgi-bin/mailman/listinfo/computer-go >
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