Is the issue simply the CGOS behavior,  the wrong bot losing on forfeit or
something like that?    If so it does need to be fixed.

Don


On Wed, Jun 6, 2012 at 10:33 AM, Don Dailey <[email protected]> wrote:

>
>
> On Wed, Jun 6, 2012 at 10:27 AM, Folkert van Heusden <
> [email protected]> wrote:
>
>> Well, I did not mean that I wanted that rule out or so.
>> Definately not, I totally agree a program should play by the rules.
>>
>
>
> I don't understand your proposal.    I would probably implement if I view
> it as reasonable and does not require a lot of work for me and most
> everyone agrees.     I feel like I'm missing something.
>
> Don
>
>
>
>
>
>>
>> On Wed, Jun 6, 2012 at 4:17 PM, John Tromp <[email protected]> wrote:
>> > On Wed, Jun 6, 2012 at 10:11 AM, Don Dailey <[email protected]>
>> wrote:
>> >> On Wed, Jun 6, 2012 at 7:34 AM, folkert <[email protected]>
>> wrote:
>> >>> Should a bot understand and handle super ko to be able to play on
>> CGOS?
>> >>
>> >> No.   You can still play but you will lose if you violate any of the
>> rules.
>> >>   A game cannot be reasonably played with rules and you don't just
>> relax
>> >> rules because someone or some program doesn't want to implement it.
>> >
>> > Don interprets "handle super ko" as accepting moves that violate
>> superko,
>> > but I think folkert just meant "avoid playing moves that violate
>> superko" ?!
>> >
>> > regards,
>> > -John
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