The round robin format is much better for something like this.    I cannot
even imagine trying to pair games using this system.

Don


On Thu, Jul 12, 2012 at 10:43 AM, Nick Wedd <[email protected]> wrote:

> On 12/07/2012 15:22, Don Dailey wrote:
>
>> I assumed with the log or square root function that the winner would get
>> this number of points and the loser would lose the same amount.    And
>> it should be centered around a komi value in my opinion - so that if
>> komi is 5.5 you consider a score of 7.5 to be worth 2 points or sqrt(2).
>>
>> I like your function just as well or even better.   I'm not fussy about
>> the exact function used,  just the arbitrary cap which has no logic at
>> all.    Even if they had no cap it would be better.
>>
>> You say it's not clear what they are trying to achieve, but I think that
>> was explained.    The explanation left me reeling because it had to do
>> with strong programs crushing weak programs and not getting overly
>> rewarded for playing a weak opponent.
>>
>
> You can blame me for that, not Łukasz.  He suggested the cutoff at
> +-50, it seemed reasonable to me, and I tried to explain why.
>
>
>    But this system basically does
>> reward the program that plays the most weak opponents
>>
>
> This is irrelevant - the event is a round robin.
>
> Nick
>
>
>  and I think it's
>> really flawed in general.
>>
>
>
>
>
>> The real point of this is to impose a more western attitude to the game,
>>   trying to "crush" your opponent - pick off every possible stone you
>> can,  etc.       In this system it's possible to lose most of your games
>> and still win the tournament because a small loss is hardly better than
>> a small win.     With any of these alternative scoring systems that
>> situation is greatly improved.
>>
>> I did think of one interesting format.   Suppose that you use the
>> performance ratings of the programs in the tournament to decide the
>> winner,  but you count each stone as a separate game?   In 9x9 you have
>> 81 games,   so the score can be 81 - 0,   or anything in between (I
>> strongly suggest centering this based on Komi.)     A score of 81-0 is
>> impressive,  but if the program is really weak it's performance rating
>> is going to be very low (not to mention the fact that beating it by this
>> score won't help its performance rating.)       This has some of the
>> same flaws but it would still be fun.    If you lose by a small margin
>> it's not much worse the winning by a small margin.
>>
>> Don
>>
>>
>>
>> On Thu, Jul 12, 2012 at 9:53 AM, Álvaro Begué <[email protected]
>> <mailto:[email protected]**>> wrote:
>>
>>     We are dealing with a quantity (the score difference) which can be
>>     positive or negative, so neither square root nor log are very natural
>>     functions to use.
>>
>>     If you want diminishing returns, here's a better way to do it: Give
>>     each player 1/(1+exp(-K*score)) points. As K goes to infinity this
>>     converges to the usual loss=0, draw=1/2, win=1. As K goes to 0 it
>>     becomes linear. Also the sum of points awarded to both players is 1,
>>     which is kind of a nice property to maintain.
>>
>>     However, it is unclear what exactly they are trying to achieve, so I
>>     can't really suggest a particular function to use.
>>
>>
>>     On Thu, Jul 12, 2012 at 9:41 AM, Don Dailey <[email protected]
>>     <mailto:[email protected]>> wrote:
>>      > Like you I agree that they should not not use this at all.
>>       However,
>>      > given that this is what they want to do I would argue that using
>>     using the
>>      > square root function (or something like it) is really what they
>>     want.     If
>>      > they believe 150 is no better than 50, but that it's suddenly
>>     linear below
>>      > 50,  what sense does that make?    It goes from being linear to
>> being
>>      > nothing.    So using the log of the score,  or the square root,
>>       anything
>>      > like that,  is a huge win and gives them the basic behavior they
>>     really want
>>      > without having an arbitrary cap.
>>      >
>>      > And by the way,   the square root is not just as arbitrary as
>>     capping -
>>      > unless you define arbitrary as anything you might do (which in a
>>     sense it
>>      > is.)   So maybe arbitrary is not the right word here.    What we
>>     are looking
>>      > for is something that is a more logical means to an ends - and
>>     the cap is
>>      > not nearly as good as the log or the square root.
>>      >
>>      > Don
>>      >
>>      >
>>      >
>>      > On Thu, Jul 12, 2012 at 9:25 AM, Álvaro Begué
>>     <[email protected] <mailto:[email protected]**>>
>>
>>      > wrote:
>>      >>
>>      >> The square root is just as arbitrary as capping at 50. The only
>>      >> function I really like is capping at 0.5.
>>      >>
>>      >> Álvaro.
>>      >>
>>      >>
>>      >> On Thu, Jul 12, 2012 at 9:16 AM, Don Dailey
>>     <[email protected] <mailto:[email protected]>> wrote:
>>      >> > Truncating to [-50 .. 50]  seems rather arbitrary to me too.
>>       There
>>      >> > should
>>      >> > either be no truncation at all,  or if the concept is to not
>> "over
>>      >> > reward"
>>      >> > big wins it should be replaced by a function such as the
>>     square root of
>>      >> > the
>>      >> > score.     In this way you get progressively less credit for
>>     bigger and
>>      >> > bigger wins.
>>      >> >
>>      >> > Don
>>      >> >
>>      >> >
>>      >> > On Thu, Jul 12, 2012 at 5:48 AM, Rémi Coulom
>>     <[email protected] <mailto:[email protected]>>
>>
>>      >> > wrote:
>>      >> >>
>>      >> >> Why truncate to [-50..50] ?
>>      >> >>
>>      >> >> On 10 juil. 2012, at 22:20, Łukasz Lew wrote:
>>      >> >>
>>      >> >> > Fellow Go enthusiasts,
>>      >> >> > I would like you invite you to:
>>      >> >> >
>>      >> >> > Kaś Cup - a peculiar computer Go tournament.
>>      >> >> >
>>      >> >> > There will be prize pool of total 100$, yay!
>>      >> >> > It will take place on 5th of August on KGS.
>>      >> >> >
>>      >> >> > The peculiarity will come from the scoring method.
>>      >> >> > While this will be a Round Robin, the score for each game
>>     won't be
>>      >> >> > +-1
>>      >> >> > point,
>>      >> >> > but the exact result of the game truncated to the [-50 .. 50]
>>      >> >> > interval.
>>      >> >> >
>>      >> >> > One last rule is that participants may not use more than 4
>>     cores of
>>      >> >> > CPU
>>      >> >> > power.
>>      >> >> >
>>      >> >> > Nick kindly agreed to organize and look after the
>>     tournament for
>>      >> >> > which
>>      >> >> > I am grateful.
>>      >> >> > Also he is in charge of choosing a ruleset and time settings.
>>      >> >> >
>>      >> >> > Thank you and let us know if you will participate.
>>      >> >> > Łukasz
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>>
>
> --
> Nick Wedd
> [email protected]
>
>
>
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