The attached example shows that a *good rule* might break the balance of
playouts and produce a worse evaluation.

Suppose in the playout we add a new rule to forbid B's D1 self-atari. This
rule makes sense since D1 is a completely meaningless suicide in terms of
Go knowledge. But, in fact, this rule might break the balance of the
playouts in the sense that B now has a higher probability to live by seki
(if W doesn't capture at D1). And B's *live by seki* is a *wrong* result
here. The correct result of the playouts should be W kills B with 100%
probability.

So, along with the rule prohibiting B's self-atari at D1, there should be a
new rule to make W capture at D1. Then, the playouts can be balanced toward
the correct evaluation. Rules for semeai are usually much more complicated
and might break the balance in this way.

Aja

Attachment: PlayoutBalance.sgf
Description: Binary data

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