I've got a very similar but less feature rich implementation of Orego. I only get 4kpps single threaded on my power-saver ultra book. Unfortunately I've not got access to a beefier machine to benchmark with but like to -think- *dream* that I'm getting play out speeds closer to Orego on a better machine.
Ben On Thu, Jun 19, 2014 at 11:15 AM, Chun Sun <sunchu...@gmail.com> wrote: > Thanks David, > > I ask this because I can only get 2k/s on 19x19 with 200 move per playout, > single thread, no "playout termination check", and I saw people on this > forum usually have much better numbers. > > Looks like I need to work on my performance more :) > > Thanks, > Chun > > From the empty board until the playout terminates. I think for 9x9 it’s > typically around 110 moves. > > > > David > > > > *From:* computer-go-boun...@dvandva.org [mailto: > computer-go-boun...@dvandva.org] *On Behalf Of *Chun Sun > *Sent:* Wednesday, June 18, 2014 8:21 AM > *To:* computer-go@dvandva.org > *Subject:* Re: [Computer-go] C++11; threads > > > > Hi all, > > > > Sorry to ask this beginner question in this thread: > > > > When you say "playouts per second", how many moves does each playout have? > on average? Do you play from empty until the board is full for each playout? > > > > Thank you, > > Chun > > > > _______________________________________________ > Computer-go mailing list > Computer-go@dvandva.org > http://dvandva.org/cgi-bin/mailman/listinfo/computer-go > > _______________________________________________ > Computer-go mailing list > Computer-go@dvandva.org > http://dvandva.org/cgi-bin/mailman/listinfo/computer-go >
_______________________________________________ Computer-go mailing list Computer-go@dvandva.org http://dvandva.org/cgi-bin/mailman/listinfo/computer-go