That was 9x9, on a 19x19 I only get 0.8kpps.
On Thu, Jun 19, 2014 at 12:59 PM, Ben Ellis <[email protected]> wrote: > I've got a very similar but less feature rich implementation of Orego. > > I only get 4kpps single threaded on my power-saver ultra book. > Unfortunately I've not got access to a beefier machine to benchmark with > but like to -think- *dream* that I'm getting play out speeds closer to > Orego on a better machine. > > Ben > > > On Thu, Jun 19, 2014 at 11:15 AM, Chun Sun <[email protected]> wrote: > >> Thanks David, >> >> I ask this because I can only get 2k/s on 19x19 with 200 move per >> playout, single thread, no "playout termination check", and I saw people on >> this forum usually have much better numbers. >> >> Looks like I need to work on my performance more :) >> >> Thanks, >> Chun >> >> From the empty board until the playout terminates. I think for 9x9 it’s >> typically around 110 moves. >> >> >> >> David >> >> >> >> *From:* [email protected] [mailto: >> [email protected]] *On Behalf Of *Chun Sun >> *Sent:* Wednesday, June 18, 2014 8:21 AM >> *To:* [email protected] >> *Subject:* Re: [Computer-go] C++11; threads >> >> >> >> Hi all, >> >> >> >> Sorry to ask this beginner question in this thread: >> >> >> >> When you say "playouts per second", how many moves does each playout >> have? on average? Do you play from empty until the board is full for each >> playout? >> >> >> >> Thank you, >> >> Chun >> >> >> >> _______________________________________________ >> Computer-go mailing list >> [email protected] >> http://dvandva.org/cgi-bin/mailman/listinfo/computer-go >> >> _______________________________________________ >> Computer-go mailing list >> [email protected] >> http://dvandva.org/cgi-bin/mailman/listinfo/computer-go >> > >
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