If your aim is to attract new players, I think you need not worry
about accuracy. I have seen a number of people put off Go by avid
players going into too much detail too quickly, which makes it seem
like a boring game you can only play if you are fanatical about
detail. In fact Go is beginner friendly because 1. the rules are
simple 2. at beginner levels you can make lots of mistakes and still
win - unlike chess there is no "oops I lost my queen". I think you
need to emphasise the fun and how easy it is
If you really want to get a good definition for an eye, I think you
need something a bit different. E.g. what about the eyes a,b in this
group?
. . . . . .
. X X X . .
. X . X . .
. . X . x .
. . X X X .
. . . . . .
Ask yourself this: if you came up with a really great definition of
an eye, would that be more or less likely to attract new players?
Just a thought
All the best with the flyer :-)
On 23/10/2014 23:17, Peter Drake wrote:
I'm writing up some "how to play Go" flyers and and
want to make sure I'm being precise. How is this for a
definition of a [single-point] eye?
An eye is a vacant point, surrounded [orthogonally] by
stones of the same color, that can only be filled by
simultaneously capturing all of the surrounding stones.
Note that this is a "real" eye, not a "pseudo" or "quasi"
eye as we often use in Monte Carlo search.
Also, because these are rules for beginners, I'm only
interested in one-point eyes. Under AGA (and, I think,
Chinese) rules, confused players can always keep going until
all eyes are one-point eyes.
I *think* this definition works regardless of whether
adjacent blocks have one or two eyes. (If filling is always
illegal, it certainly requires capturing all of the
surrounding stones.)
Is there a horrible flaw in my definition?
--
Peter Drake
https://sites.google.com/a/lclark.edu/drake/
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