You're very stubbornly resisting this concept, and I'm not sure why.
Right now developers can assume your head is always facing the screen,
and they can move the sound *around you*. There's just no need to
track which direction your ears are facing, since we already know it.

i.e., When a guy runs up behind me and starts shooting, I hear him
back there and turn around. Now his sounds come to me from the front.
It's virtual sound tracking for a virtual world.


On Wed, Jan 21, 2009 at 5:39 PM, Tom Piwowar <[email protected]> wrote:
> 3-D headphones as they are presently constructed are not possible.
> However, as I noted, if headphones start responding to head motion that
> will be different. That may someday come. Some smart phones already
> adjust their displays when turned. When headphones gain such detectors
> and the computer responds I will accept 3-D. (However I suspect this
> won't happen soon because the benefit doesn't justify the development
> cost.)


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