> The way it works is that the perpetrator responds 
> to real competition by issuing prospective announcements 
> and demos of things that might be. They are vague about 
> dates and vague about prices and as vague as possible
> about features (letting people's imaginations fill things
> in). This causes people to not buy the competing product 
> in expectation of the promises made by the perpetrator. 
> Whether or not the perpetrator eventually delivers does 
> not matter. All that matters to the perpetrator is that 
> they depressed the sales of their competitors.

Or, they want developers to be excited about the technology and develop
games for it so that it's not released into a market devoid of software that
can use it. That might dampen sales. Just a thought.

> as vague as possible about features (letting people's 
> imaginations fill things in).

Difficult to justify that bit in view of the concurrent release of the
software development kit, ain't it? An SDK that documents all the features
and how to use them is "as vague as possible"? Srsly?


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