David Walser wrote:
> David Walser wrote:
>> Guillaume Cottenceau wrote:
>>> David Walser <[EMAIL PROTECTED]> writes:
>>> 
>>>> I agree. This kind of arts/esd autodetection stuff is one thing
>>>> I've been working on the past couple weeks. If you want me to
>>>> look into SDL and submit a patch to that, let me know.
>>> 
>>> Yes, it'd help. Please test current situation, if it's not
>>> working, I'd appreciate a patch[1] :).
>> 
>> Ok, I'll look into it.
> 
> Ok, I looked into it, and it's not currently bugged.  It has code internally very 
> similar in nature to libao, and I tested it and it works fine.  If the dsp's are not 
> available it'll try arts, esd, and nas in that order.
> 
>>>> Of course, then you could end up with the bubble using arts/esd,
>>>> which you say you don't want, and is why you don't want
>>>> soundwrapper on it. Of course in the situation that SDL uses
>>>> arts/esd *only* in the case that arts or esd have the sound
>>>> device open, it would be the appropriate thing to do. If the user
>>>> was unhappy with the results, they shouldn't be trying to play
>>>> music with XMMS (using arts/esd) and frozen-bubble at the same
>>>> time :o) and they can wait 45 seconds until arts/esd
>>>> automatically let go of the device and try again.
> 
> Yeah, SDL definately does try the DSP's before going to arts, in fact it goes 
> farther than libao does and looks for more than one DSP, which is pretty cool.  I 
> might see if we can make a similar adjustment to libao.
> 
> Anyway, given that SDL does this autodetection, absolutely no SDL apps should now be 
> using soundwrapper.  Are there any that are?

I found some:
adontell-wastesedge
egoboo
supertux
tuxracer

Those packages, as well as any other SDL-based apps, should *not* use soundwrapper.


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