On Sat, 2003-07-19 at 20:10, David Walser wrote:
> David Walser wrote:
> Yeah, SDL definately does try the DSP's before going to arts, in fact
> it goes farther than libao does and looks for more than one DSP, which
> is pretty cool.  I might see if we can make a similar adjustment to
> libao.
>  
> Anyway, given that SDL does this autodetection, absolutely no SDL apps
> should now be using soundwrapper.  Are there any that are?

[SDL Init] ALSA lib pcm_hw.c:1055:(snd_pcm_hw_open) open /dev/snd/pcmC0D0p failed: 
Device or resource busy
[Graphics...] [Levels] mcop warning: user defined signal handler found for SIG_PIPE, 
overriding
Fatal signal: Segmentation Fault (SDL Parachute Deployed)


Well, something is not working right then, because that's what happens
when running frozen-bubble without soundwrapper, with artsd running.

Lonnie Borntreger



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