On Sat, 2003-07-19 at 20:10, David Walser wrote: > David Walser wrote: > Yeah, SDL definately does try the DSP's before going to arts, in fact > it goes farther than libao does and looks for more than one DSP, which > is pretty cool. I might see if we can make a similar adjustment to > libao. > > Anyway, given that SDL does this autodetection, absolutely no SDL apps > should now be using soundwrapper. Are there any that are?
[SDL Init] ALSA lib pcm_hw.c:1055:(snd_pcm_hw_open) open /dev/snd/pcmC0D0p failed: Device or resource busy [Graphics...] [Levels] mcop warning: user defined signal handler found for SIG_PIPE, overriding Fatal signal: Segmentation Fault (SDL Parachute Deployed) Well, something is not working right then, because that's what happens when running frozen-bubble without soundwrapper, with artsd running. Lonnie Borntreger
