On Tue, 2003-08-05 at 02:26, David Walser wrote:

> >> And it's nice to distinguish SDL from say, OpenGL (as someone mentioned), because 
> >> that doesn't work for some people.
> > 
> > Um, except SDL games can render via OpenGL...
> 
> can != are required to

Sure, but the knowledge that a game uses SDL does not imply the
certainty that it does not use OpenGL, which seemed to be the
implication of your original post...
-- 
adamw


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