On Tue, 2003-08-05 at 02:26, David Walser wrote: > >> And it's nice to distinguish SDL from say, OpenGL (as someone mentioned), because > >> that doesn't work for some people. > > > > Um, except SDL games can render via OpenGL... > > can != are required to
Sure, but the knowledge that a game uses SDL does not imply the certainty that it does not use OpenGL, which seemed to be the implication of your original post... -- adamw
