I installed beta 3 last night, Nice ... clean and smooth installation.
It detected everything ok, all I got in warnings was an OLD message when
configuring the NICs something related to the tulip.so driver.
I was having problems with dns2go segfaulting, well it works now!
But... I am having a problem to run quake3 or q3demo either one.
First I thought it was a problems related to the GLide drivers... Nop
I was wrong... it IS related to sound!
Description follows:
[admin@linux admin]$ q3demo
Q3 1.11 linux-i386 Dec 4 1999
----- FS_Startup -----
Current search path:
/home/admin/.q3a/baseq3
./baseq3
----------------------
Running in restricted demo mode.
----- FS_Startup -----
Current search path:
/home/admin/.q3a/demoq3
./demoq3/pak0.pk3 (1387 files)
./demoq3
----------------------
execing default.cfg
execing q3config.cfg
couldn't exec autoexec.cfg
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
--- Common Initialization Complete ---
Opening IP socket: localhost:27960
Hostname: linux.sedecomp.com
Alias: linux
IP: 192.168.0.1
----- R_Init -----
...loading libGL.so: Initializing OpenGL display
...setting mode 3: 640 480
Using XFree86-VidModeExtension Version 2.1
XF86DGA Mouse (Version 2.0) initialized
XFree86-VidModeExtension Activated at 640x480
Using 4/4/4 Color bits, 16 depth, 0 stencil display.
Initializing OpenGL extensions
...GL_S3_s3tc not found
...ignoring GL_EXT_texture_env_add
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
GL_VENDOR: VA Linux Systems, Inc.
GL_RENDERER: Mesa DRI Voodoo3 20010501 x86/MMX
GL_VERSION: 1.2 Mesa 3.4.2
GL_EXTENSIONS: GL_ARB_multitexture GL_ARB_transpose_matrix GL_EXT_abgr
GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_histogram
GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_polygon_offset
GL_EXT_rescale_normal GL_EXT_stencil_wrap GL_EXT_texture3D
GL_EXT_texture_env_add GL_EXT_texture_object GL_EXT_texture_lod_bias
GL_EXT_vertex_array GL_HP_occlusion_test GL_MESA_window_pos
GL_MESA_resize_buffers GL_NV_texgen_reflection GL_PGI_misc_hints
GL_SGI_color_matrix GL_SGI_color_table GL_SGIS_pixel_texture
GL_SGIS_texture_edge_clamp GL_SGIX_pixel_texture
GL_MAX_TEXTURE_SIZE: 256
GL_MAX_ACTIVE_TEXTURES_ARB: 2
PIXELFORMAT: color(16-bits) Z(16-bit) stencil(0-bits)
MODE: 3, 640 x 480 fullscreen hz:N/A
GAMMA: software w/ 0 overbright bits
CPU:
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: disabled
compressed textures: disabled
Initializing Shaders
...loading 'scripts/base.shader'
...loading 'scripts/base_button.shader'
...loading 'scripts/base_floor.shader'
...loading 'scripts/base_light.shader'
...loading 'scripts/base_object.shader'
...loading 'scripts/base_support.shader'
...loading 'scripts/base_trim.shader'
...loading 'scripts/base_wall.shader'
...loading 'scripts/common.shader'
...loading 'scripts/ctf.shader'
...loading 'scripts/eerie.shader'
...loading 'scripts/gfx.shader'
...loading 'scripts/gothic_block.shader'
...loading 'scripts/gothic_floor.shader'
...loading 'scripts/gothic_light.shader'
...loading 'scripts/gothic_trim.shader'
...loading 'scripts/gothic_wall.shader'
...loading 'scripts/hell.shader'
...loading 'scripts/liquid.shader'
...loading 'scripts/menu.shader'
...loading 'scripts/models.shader'
...loading 'scripts/organics.shader'
...loading 'scripts/sfx.shader'
...loading 'scripts/shrine.shader'
...loading 'scripts/skin.shader'
...loading 'scripts/sky.shader'
...loading 'scripts/test.shader'
----- finished R_Init -----
------- sound initialization -------
------------------------------------
Received signal 11, exiting...
[admin@linux admin]$
BTW... signal 11, is not related to the X server?
maybe is not related to sound after all... (?)