Really cool game, no doubt about it.
Here's a little report about problems I had compiling it :
I downloaded the sources in tar.bz2 (I'm using MDK 7.2, so rpm won't
install due to old GLIBC 2.1)
In the Makefile, everything goes into $PREFIX, but PREFIX is not defined ;
thus, when installing, it goes into / instead of /usr. And when you run
the game, it doesn't find the data :-(
Adding a PREFIX = /usr in the Makefile fixes that.
In fact /usr is "hardcoded" in a few places into fb.pl ; perhaps there
should be a way to define an install base directory (/usr by default or
/usr/local) and then to modify the Makefile and fb.pl according to the
choice ?
Also, in c_stuff/, the Makefile is already generated and it seems to
reflect your own Linux configuration. In order to compile it elsewhere, I
had to remove Makefile and re-run 'perl Makefile.PL' to generate a
Makefile corresponding to my setup.
And as the SDL_mixer_patched library is needed for now, why not generating
it directly when running 'make' (instead of printing that the library is
needed when doing 'make install') ?
Apart from that, it compiles flawlessly (but I also had to remove the
'-Werror' from Makefile.PL in c_stuff, else the compilation failed due to
some unused variables from SDL-perl).
Concerning the game itself, it would be really nice to have a key, 'P' for
instance, to pause the game (much usefull when you're at work and want to
switch to another desktop without loosing your game) (case when your
boss enters in the room :-) )
Hope this game will be included in MDK 8.2 final ?
----------------
Nicolas Pomarede e-mail: [EMAIL PROTECTED]
[EMAIL PROTECTED]
"It said uses Windows 95 or better, so I loaded Linux!"
"In a world without walls and fences, who needs windows and gates ?"