Nicolas Pomarede <[EMAIL PROTECTED]> writes: > In the Makefile, everything goes into $PREFIX, but PREFIX is not defined ; > thus, when installing, it goes into / instead of /usr. And when you run > the game, it doesn't find the data :-( > Adding a PREFIX = /usr in the Makefile fixes that.
Fixed in 0.9.2 (please see website). > In fact /usr is "hardcoded" in a few places into fb.pl ; perhaps there > should be a way to define an install base directory (/usr by default or > /usr/local) and then to modify the Makefile and fb.pl according to the > choice ? Yes, sorry about that, fixed in 0.9.2. > Also, in c_stuff/, the Makefile is already generated and it seems to > reflect your own Linux configuration. In order to compile it elsewhere, I > had to remove Makefile and re-run 'perl Makefile.PL' to generate a > Makefile corresponding to my setup. Yes, fixed in 0.9.2. > And as the SDL_mixer_patched library is needed for now, why not generating > it directly when running 'make' (instead of printing that the library is > needed when doing 'make install') ? Because you need specific options for ./configure that I don't want to mess with in the make command. > Apart from that, it compiles flawlessly (but I also had to remove the > '-Werror' from Makefile.PL in c_stuff, else the compilation failed due to > some unused variables from SDL-perl). Fixed in 0.9.2. > Concerning the game itself, it would be really nice to have a key, 'P' for > instance, to pause the game (much usefull when you're at work and want to Check the Pause key of your keyboard. > switch to another desktop without loosing your game) (case when your > boss enters in the room :-) ) :-). > Hope this game will be included in MDK 8.2 final ? Yes it will. -- Guillaume Cottenceau - http://www.frozen-bubble.org/
