Nicolas Pomarede <[EMAIL PROTECTED]> writes:

> In the Makefile, everything goes into $PREFIX, but PREFIX is not defined ;
> thus, when installing, it goes into / instead of /usr. And when you run
> the game, it doesn't find the data :-(
> Adding a PREFIX = /usr in the Makefile fixes that.

Fixed in 0.9.2 (please see website).
 
> In fact /usr is "hardcoded" in a few places into fb.pl ; perhaps there
> should be a way to define an install base directory (/usr by default or
> /usr/local) and then to modify the Makefile and fb.pl according to the
> choice ?

Yes, sorry about that, fixed in 0.9.2.
 
> Also, in c_stuff/, the Makefile is already generated and it seems to
> reflect your own Linux configuration. In order to compile it elsewhere, I
> had to remove Makefile and re-run 'perl Makefile.PL' to generate a
> Makefile corresponding to my setup.

Yes, fixed in 0.9.2.
 
> And as the SDL_mixer_patched library is needed for now, why not generating
> it directly when running 'make' (instead of printing that the library is
> needed when doing 'make install') ?

Because you need specific options for ./configure that I don't
want to mess with in the make command.
 
> Apart from that, it compiles flawlessly (but I also had to remove the
> '-Werror' from Makefile.PL in c_stuff, else the compilation failed due to
> some unused variables from SDL-perl).

Fixed in 0.9.2.

> Concerning the game itself, it would be really nice to have a key, 'P' for
> instance, to pause the game  (much usefull when you're at work and want to

Check the Pause key of your keyboard.

> switch to another desktop without loosing your game)  (case when your
> boss enters in the room :-)  )

:-).
 
> Hope this game will be included in MDK 8.2 final ?

Yes it will.


-- 
Guillaume Cottenceau - http://www.frozen-bubble.org/

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