Le Mardi 1 Octobre 2002 14:58, Peter Ruskin a �crit : > On Tuesday 01 Oct 2002 11:33, Guillaume Rousse wrote: > > Le Mardi 1 Octobre 2002 03:35, Peter Ruskin a �crit : > > > /usr/games/SearchAndRescue > > > Unable to find a suitable X Visual. > > > > > > Please verify that you have an X Visual suitable for OpenGL > > > rendering by running "xdpyinfo". Also note that defining multiple > > > Visuals may confuse the selection of a proper Visual (in which case > > > try defining only one Visual. > > > > > > hmmm, quake runs fine here and this worked in 8.2. > > > > > > $ rpm -qa|grep SearchAndRescue > > > SearchAndRescue-0.7.20-2mdk > > > > > > $ xdpyinfo > > > > [..] > > > > > Anybody any clues, please? > > > > Try glxinfo, it's more specific to 3D. > > $ glxinfo > name of display: :0.0 > display: :0 screen: 0 > direct rendering: Yes > server glx vendor string: NVIDIA Corporation > server glx version string: 1.2 > server glx extensions: > GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig, > GLX_SGIX_pbuffer [..] > > What about other accelerated apps ? Did you try gears (from Mesa > > demos) for instance ? > > $ gears > 10214 frames in 5.000 seconds = 2042.800 FPS > 10478 frames in 5.000 seconds = 2095.600 FPS > 8264 frames in 5.005 seconds = 1651.149 FPS > 726 frames in 5.002 seconds = 145.142 FPS > > The 145.142 FPS was full-screen at 1280x1024. Like I said, Q2demo works > fine. I'm unable to reproduce this exactly, but it It works 'fine' on a box without 3D acceleration, and segfault immediatly on a box with dri enabled (radeon).
Taura, any idea ? My best guess would be yiff, which has not been rebuild since last year, so with a gcc 2.96. However, i'm unable to rebuild it currently with gcc 3.2 :-( -- Guillaume Rousse <[EMAIL PROTECTED]> GPG key http://lis.snv.jussieu.fr/~rousse/gpgkey.html
