Hi all,

I'm trying to solve a structure with an unnatural amino acid not in the coot or 
ccp4 libraries, and I'd like to be able to mutate a preliminary structure to 
have this amino acid for further refinement.  I successfully created a .cif 
file using libcheck and sketcher in CCP4 (specified when created to be an 
L-peptide), and by converting this to a SMILES file, was able to load it into 
coot and see it on the screen.  I am also able to directly import the residue 
by clicking "import cif dictionary", and importing the files created using 
libcheck and sketcher.  The following things are true either way I import the 
residue: In coot, when i go to edit restraints, it recognizes the residue, and 
I can make changes; however, when I open the simple mutate window, the 
unnatural amino acid I have imported does not show up.  Is there another way to 
do this?  I don't know of another way to make a mutation in coot to an amino 
acid not listed in the simple mutate window, even after the residue's cif file 
has been imported.  I'm running WinCoot 0.6.1 revision 2470 on a Windows 7 PC.

Thanks all for your help,
Scott

Reply via email to