-------- Original Message --------
Subject:        Re: question related to baton backward build
Date:   Mon, 21 Nov 2011 16:47:29 +0000
From:   Paul Emsley <[email protected]>
To:     Dialing Pretty <[email protected]>
CC:     [email protected] <[email protected]>



On 19/11/11 08:13, Dialing Pretty wrote:
 Dear All,

 In Page 29 of the Coot user manual
 (www.*mrc-lmb.cam.ac.uk*/rlw/text/*coot*-*manual*.pdf),

(one can't help but wonder that MRC LMB seems to be the canonical source
of Coot documentation...)

 Section 5.4.1 is on "Building Backwards", there is sentence "Recenter
 the graphics windows on the first atom of the just build fragment". If
 it is failed on exactly reentering the graphics windows on the first
 atom of the just build fragment, it can lead to part of green blob
 cannot be grown into mainchain, as for that part may be too short for
 Calpha to mainchain purpose conversion.


 Will you please tell me how can we exactly reenter the graphics
 windows on the first atom of the just build fragment, or how can I
 solve the above problem I meet?

I simply meant re-centre on the atom using middle-mouse (or go to atom).
I should add that the lack of emphasis in that (7 year old) version of
the manual makes that passage somewhat hard to parse.

Perhaps it would be easier to reverse the direction of the fragment
after you have built it.

After you have built most of the mainchain with Batons, it is not
atypical to add extra residues with "Add terminal residue".  And then
comes the renumbering and joining (this is not handled elegantly, I am
sorry to say).

Regards,

Paul.

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