-------- Original Message --------
Subject:        Re: question related to peptide baton build
Date:   Mon, 21 Nov 2011 16:47:43 +0000
From:   Paul Emsley <[email protected]>
To: Dialing Pretty <[email protected]>, "[email protected]" <[email protected]>



On 19/11/11 06:39, Dialing Pretty wrote:
 Dear All,

 I am using baton to build a peptide.

Coot's CA->Mainchain tool doesn't work for less than 6 residues (hhmm...
maybe does 5, not sure...).

 I use the Validate-unmodelled blobs 2Fo-Fc map got the green blob (the
 green blob is about 7 residues long). Then  I use the Calculate-other
 modelling tools-Calpha Baton mode to get the yellow skeleton.

Very good...

 I find the yellow scheleton is much longer than the green blobs at
 both ends of the green blob (At each end of the green blob the yellow
 skeleton is about 1-2 residues longer).

This can happen...

Coot has a guess at the lower limit for skeletons, it may get it wrong...

 In this situation I only build the pepttide for the length of the
 green blob or I build the peptide for the length of yellow skeleton?

Only the parts that you think are real.

You can change the contour parameters with Edit ->  Skeletonization
Parameters.

 In some situation I find the green blob was divided into 2 parts, one
 part is about 5-6 residues, one part is about 2 residues, between the
 2 parts there is space of about 1-2 residues without green blob. In
 this situation how can I process the peptide baton build?

Sometimes you need to take a leap of faith.

(I mean by that, you sometimes need to place a CA where there is little
or no density).

Paul.

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