On 24/11/2020 21:05, Brandstetter Johann wrote:
Hello,
when using wall-eyed side-by-side stereo, I get a cross-eyed stereo representation. This is on suse linux (openSUSE Leap 15.2) with coot 0.90.9 (revision-count 9932)
[~> coot --version-full
with guile 1.8.8 embedded]
[with python 2.7.16 embedded]
Builder_info: CCP4, Oxfordshire
Binary type: Linux-x86_64-scientific-linux-6.10-python-gtk2
Enabled: Enhanced-ligand-tools C++-11 Threads Boost-based-thread-pool Goocanvas GSL SQLite3 LibCurl
Builder_info: CCP4, Oxfordshire

switching between cross-eyed and wall-eyed stereo does not change the display (probably hardly anybody using side-by-side stereo these days?) I do NOT have this issue with coot on windows, i.e. on windows it wall-eyed side-by-side stereo works fine.


Fixed in 0.9.1 - but it somehow escaped my attention when writing the release notes.


Paul.



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