On 02/04/2022 01:58, Pranav Shah wrote:

Hi Paul,

This release looks really interesting! Do you have any tips on
compiling it for arm64 based archs (m1 and ilk)? There appears to be a
dependency on fftw2 which I am failing to compile on the M1.

The M1 Max might be a very comfortable natural home for Coot 1.

There are real problems to be solved though, one of them is to actually compile the beast (it's not actually the Coot code that's the problem, it's the parts on which it depends).

There is a live issue on github

https://github.com/pemsley/coot/issues/33

where Coot compilation via Homebrew is being discussed (including M1).

(Another one is the framebuffer problem)

Also, via a completely different mechanism, Charles Ballard is using Anvil to compile binaries using the CCP4 build system - although his priority (as I understand it) is to get it working within CCP4 rather than providing you with a build script or making stand-alone binaries.

Paul.

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