Over the years, we've had a lot of issues with direct byte buffers. There
use *is* critical to performance in some places, but they can cause a lot of
memory allocation problems. In particular, they are allocated out of another
pool, and that pool doesn't cause garbage collection, even though that is
required for the direct buffer to be deallocated. If you look at how we
manage the compression codecs, you can see that we manage a pool ourselves
rather than counting on the garbage collector...

-- Owen

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