Am 22.04.2010 10:01, schrieb Xueming Shen:
Hi,
Here is the webrev of the proposal to add Unicode script support in
regex and j.l.Character.
http://cr.openjdk.java.net/~sherman/script/webrev
and the corresponding blenderrev
http://cr.openjdk.java.net/~sherman/script/blenderrev.html
Please comment on the APIs before I submit the CCC, especially
- I like the idea, saving the data in a compressed binary file, instead
classfile static data.
- wouldn't PreHashMaps be faster initialized as a normal HashMaps in
j.l.Character.UnicodeScript and j.l.CharacterName?
- As alternative to lookup in a hash table, I guess retrieving the
pointers from a memory saving sorted array via binary search would be
fast enough.
- j.l.CharacterName:
-- You could instantiate the HashMap with capacity=cpLeng
-- Is it faster, first copying the whole date in a byte[], and then
using ByteBuffer.getInt etc. against directly using DataInputStream methods?
-- You could create a very long String with the whole data and then use
subString for the individual strings which could share the same backing
char[].
-- I don't think, it's a good idea, holding the whole data in memory,
especiallly as String objects; Additionally the backing char[]'s occupy
twice the space than a byte[]
-- the big new byte[total] and later the huge amount of String objects
could result in OOM error on small VM heap.
-- as compromise, you could put the cp->nameOff pointers in a separate
not-compressed data file, only hold this in memory, or access it via
DirectByteBuffer, and read the string data from separate file only on
request from Character.getName(int codePoint). As option, a PreHashMap
could cache individual loaded strings.
-- Anyway, having DirectByteBuffer access on deflated data would be a
performace/footprint gain.
- enum j.l.Character.UnicodeScript:
-- IIRC, enums internally are handled as int constants, so retrieving an
element via name would need a name->int lookup
-- So UnicodeScript.forName would have to lookup 2 times
--- alias->fullName (name of enum element)
--- fullName->internal int constant
-- I suggest to add the full names to the aliasses map.
-- Why don't you use Arrays.binarySearch in UnicodeScript.of(int
codePoint) ?
(1) to use enum for the j.l.Character.UnicodeScript (compared to the
traditional j.l.c.Subset)
- enum j.l.Character.UnicodeScript:
-- IIRC, enums internally are handled as int constants, so retrieving an
element via name would need a name->int lookup
-- So UnicodeScript.forName would have to lookup 2 times
--- alias->fullName (name of enum element)
--- fullName->internal int constant
-- I suggest to add the full names to the aliasses map and only lookup once.
-- Why don't you use Arrays.binarySearch in UnicodeScript.of(int
codePoint) ?
(2) the piggyback method j.l.c.getName() :-)
(3) the syntax for script constructs. In addition to the "normal"
\p{InScriptName} and \P{InScriptName} for the script support
I'm also adding
\p{script=ScriptName} \P{script=ScriptName} for the new script
support
\p{block=BlockName} \P{block=BlockName} for the "existing" block
support
\p{general_category=CategoryName} \P{general_category=CategoryName}
for the "existing" gc
Perl recently also started to accept this \p{propName=propValue}
Unicode style.
It opens the door for future "expanding", for example \p{name=XYZ} :-)
I'm missing \p{InScriptName} in Pattern javadoc.
-Ulf
(4)and of course, the wording.
Thanks,
Sherman