Ulf Zibis wrote:

- I like the idea, saving the data in a compressed binary file, instead classfile static data. - wouldn't PreHashMaps be faster initialized as a normal HashMaps in j.l.Character.UnicodeScript and j.l.CharacterName?
I don't think so. The key for these 2 cases is the whole unicode range. But you can always try. Current
binary-search for script definitely is not a perfect solution.

- As alternative to lookup in a hash table, I guess retrieving the pointers from a memory saving sorted array via binary search would be fast enough.
- j.l.CharacterName:
-- You could instantiate the HashMap with capacity=cpLeng
I changed the data file "format" a bit, so now the overal uniName.dat is less than 88k (last version is 122+k), but the I can no long use cpLen as the capacity for the hashmap. I'm now using a hardcoded 20000 for 5.2.

-- Is it faster, first copying the whole date in a byte[], and then using ByteBuffer.getInt etc. against directly using DataInputStream methods? -- You could create a very long String with the whole data and then use subString for the individual strings which could share the same backing char[]. -- I don't think, it's a good idea, holding the whole data in memory, especiallly as String objects; Additionally the backing char[]'s occupy twice the space than a byte[] -- the big new byte[total] and later the huge amount of String objects could result in OOM error on small VM heap. -- as compromise, you could put the cp->nameOff pointers in a separate not-compressed data file, only hold this in memory, or access it via DirectByteBuffer, and read the string data from separate file only on request from Character.getName(int codePoint). As option, a PreHashMap could cache individual loaded strings. -- Anyway, having DirectByteBuffer access on deflated data would be a performace/footprint gain.

Sorry, I don't think I fully understand your points here.

I believe you would NOT see any meaningful performance boost from using DirectByteBuffer, given the
size of the data file, 88k. It probably will slow it down a little.

If you take a look at the last version
http://cr.openjdk.java.net/~sherman/script/webrev/src/share/classes/java/lang/CharacterName.java.html
You probably will not consider to use DataInputStream class. I no longer store the code point value for most entries, one the length of the name, in which 1 byte is definitely big enough.

Yes, the final table takes about 500k, we might consider to use a weakref or something, if memory really a concern. But the table will get initialized only if you invoke Character.getName(), I would expect most
of the application would never get down there.



(1) to use enum for the j.l.Character.UnicodeScript (compared to the traditional j.l.c.Subset)

- enum j.l.Character.UnicodeScript:
-- IIRC, enums internally are handled as int constants, so retrieving an element via name would need a name->int lookup
-- So UnicodeScript.forName would have to lookup 2 times
--- alias->fullName (name of enum element)
--- fullName->internal int constant
-- I suggest to add the full names to the aliasses map and only lookup once.
Not really. It's not alias->fullName, it's alias->UnicodeScript costant. So if the passed in is an alias, then we don't do the second lookup. That said, it's always a trade-off of memory use and speed. To put all full name in aliases map definitely will reduce the second lookup if the passed in is a canonical name, with the price of having name entries in both alias map and enum's internal hashmap. I really don't know which one is a better choice. I did it this way with the assumption the lookup for script name is not critical. I
might be wrong.


-- Why don't you use Arrays.binarySearch in UnicodeScript.of(int codePoint) ?



why? I don't know:-) Maybe the copy/paste from UnicodeBlock lookup is more convenient than using
the Arrays.binarySearch. Not a big deal.

Thanks,
-Sherman

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