On Fri, 27 Feb 2026 04:47:34 GMT, Jatin Bhateja <[email protected]> wrote:
>> Patch optimizes Vector. slice operation with constant index using x86 ALIGNR >> instruction. >> It also adds a new hybrid call generator to facilitate lazy intrinsification >> or else perform procedural inlining to prevent call overhead and boxing >> penalties in case the fallback implementation expects to operate over >> vectors. The existing vector API-based slice implementation is now the >> fallback code that gets inlined in case intrinsification fails. >> >> Idea here is to add infrastructure support to enable intrinsification of >> fast path for selected vector APIs, else enable inlining of fall-back >> implementation if it's based on vector APIs. Existing call generators like >> PredictedCallGenerator, used to handle bi-morphic inlining, already make use >> of multiple call generators to handle hit/miss scenarios for a particular >> receiver type. The newly added hybrid call generator is lazy and called >> during incremental inlining optimization. It also relieves the inline >> expander to handle slow paths, which can easily be implemented library side >> (Java). >> >> Vector API jtreg tests pass at AVX level 2, remaining validation in progress. >> >> Performance numbers: >> >> >> System : 13th Gen Intel(R) Core(TM) i3-1315U >> >> Baseline: >> Benchmark (size) Mode Cnt >> Score Error Units >> VectorSliceBenchmark.byteVectorSliceWithConstantIndex1 1024 thrpt 2 >> 9444.444 ops/ms >> VectorSliceBenchmark.byteVectorSliceWithConstantIndex2 1024 thrpt 2 >> 10009.319 ops/ms >> VectorSliceBenchmark.byteVectorSliceWithVariableIndex 1024 thrpt 2 >> 9081.926 ops/ms >> VectorSliceBenchmark.intVectorSliceWithConstantIndex1 1024 thrpt 2 >> 6085.825 ops/ms >> VectorSliceBenchmark.intVectorSliceWithConstantIndex2 1024 thrpt 2 >> 6505.378 ops/ms >> VectorSliceBenchmark.intVectorSliceWithVariableIndex 1024 thrpt 2 >> 6204.489 ops/ms >> VectorSliceBenchmark.longVectorSliceWithConstantIndex1 1024 thrpt 2 >> 1651.334 ops/ms >> VectorSliceBenchmark.longVectorSliceWithConstantIndex2 1024 thrpt 2 >> 1642.784 ops/ms >> VectorSliceBenchmark.longVectorSliceWithVariableIndex 1024 thrpt 2 >> 1474.808 ops/ms >> VectorSliceBenchmark.shortVectorSliceWithConstantIndex1 1024 thrpt 2 >> 10399.394 ops/ms >> VectorSliceBenchmark.shortVectorSliceWithConstantIndex2 1024 thrpt 2 >> 10502.894 ops/ms >> VectorSliceB... > > Jatin Bhateja has updated the pull request incrementally with one additional > commit since the last revision: > > Review resolutions > Thanks @iwanowww , I agree that approach to inline on intrinsic failure is > generic enough and can benefit other vector operations also as it may absorb > boxing penalties. For slice and un-slice since the fallback is completely > written in vector APIs it will give most benefits and that is the focus of > this patch. > > Looking forward to your other comments on current implementation. Thanks @iwanowww , I agree that approach to inline on intrinsic failure is generic enough and can benefit other vector operations also as it may absorb boxing penalties. For slice and un-slice since the fallback is completely written in vector APIs it will give most benefits and that is the focus of this patch. Looking forward to your other comments on current implementation. ------------- PR Comment: https://git.openjdk.org/jdk/pull/24104#issuecomment-4124893283
