Hmmm... So yeah, I tried using a timer-- and strangely, it's similar to
when I did the performSelectorOnMainThread...  The update only happens a
handful of times and I don't get why...

    self.timer = [NSTimer scheduledTimerWithTimeInterval:(1.0f / 60) 
target:self selector:@selector(updatePlayhead) userInfo:nil repeats:YES];

For a 1.6 second audio clip, the callback is fired only 5 times..

??  Why is this happening?

here is the actual code for my sample player:
https://gist.github.com/patrick99e99/72712182158ecbfcbfea

Patrick J. Collins
http://collinatorstudios.com


On Sat, 7 Mar 2015, Dave O'Neill wrote:

>
> ---------- Forwarded message ----------
> From: Dave O'Neill <[email protected]>
> Date: Sat, Mar 7, 2015 at 9:44 AM
> Subject: Re: How does one update a view position during a core audio render 
> callback?
> To: "Patrick J. Collins" <[email protected]>
>
>
> The simplest way to do is to just set a variable to your current time in your 
> render callback. 
> And then employ a repeating timer to check that value and update your view on 
> the main thread.
> @implementation MyObject{
>     float currentTime;
> }
>
> OSStatus myRenderCallback{
>     MyObject *object = (MyObject *)inRefCon;
>     object->currentTime = CalculateTimeOnRenderThread(); //with no Obj-C 
> messaging!
> }
>
> -(void)myTimerCallback{
>    self.playhead.position = currentTime;
> }
>
> If you want it to refresh the currentTime faster than the render callback you 
> should get the
> mach_absolute_time() at the start of playing and again in your timer and 
> calculate the difference.
>
> @implementation MyObject{
>     UInt64 startMachTime;
> }
> // if you need accuracy get the mHostTime from your render callback
> // otherwise do this
>
> -(void)startAudio{
>    startMachTime = mach_absolute_time();
> }
>
> -(void)myTimerCallback{
>    UInt64 ticksSinceStart = mach_absolute_time() - startMachTime;
>    self.playhead.position = convertTicksToSeconds(ticksSinceStart);
> }
>
> A CADisplyLink is an excellent timer for this
>
> On Sat, Mar 7, 2015 at 9:17 AM, Patrick J. Collins 
> <[email protected]> wrote:
>       Hi,
>
>       So I have plotted out a waveform, and simply want to have a vertical
>       line represent a playhead which will move across the waveform's X-axis
>       as it plays.
>
>       I am using an NSBox as my playhead, and in my callback proc, I tried 
> doing inside the
>       loop:
>
>         player->sampler.playheadView.position = 
> player->sampler.playheadView.containerWidth
>       / player->buffer.size * currentSampleIndex
>
>       my playheadView's position setter just does this:
>
>       -(void)setPosition:(NSUInteger)position {
>           if (position == self.position) return;
>           [self setFrameOrigin:NSMakePoint(position, 0)];
>       }
>
>       However, this causes everything to slow down to the point that the 
> audio plays
>       with clicks and gaps inbetween the frames..
>
>       I changed this to do a performSelectorOnMainThread, where this operation
>       occurs, but it seems like the playhead only gets updated a handful of 
> times
>       during playback, so it does not look good..
>
>       What is the ideal way to get visual feedback like this during playback?
>
>       Thanks!
>
>       Patrick J. Collins
>       http://collinatorstudios.com
>
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