On Sat, Mar 7, 2015 at 8:10 PM, Brian Willoughby <[email protected]> wrote:
> > 2) Playback position is a special case where you don't even need to pass > data. The CoreAudio time line will progress in a predictable way. You > merely need to make a note of the start time, and then all time stamps > afterwards are relative to your start time, and thus reflect your playback > position. Loops will require an update to the start time. or you're slaved to an external positional time reference, or varispeeding for some other reason, or you're moving backwards, or ... the fact that N samples have elapsed according to the audio hardware clock tells you *nothing* about timeline position except in the simplest possible application.
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