> 2) Playback position is a special case where you don't even need to > pass data. The CoreAudio time line will progress in a predictable way. > You merely need to make a note of the start time, and then all time > stamps afterwards are relative to your start time, and thus reflect > your playback position. Loops will require an update to the start > time. There is a header that details the timing calls. If you want to > get fancy, you can even calculate the presentation time of your > AudioUnit chain, to adjust for the difference between the time audio > data is placed in the buffer versus when it is actually heard, and > then your view position will be quite accurate.
I don't see anything in <CoreAudio/HostTime.h> other than: AudioGetCurrentHostTime AudioGetHostClockFrequency AudioGetHostClockMinimumTimeDelta AudioConvertHostTimeToNanos How would I get the "time line" of the specified audiounit? Patrick J. Collins http://collinatorstudios.com _______________________________________________ Do not post admin requests to the list. They will be ignored. Coreaudio-api mailing list ([email protected]) Help/Unsubscribe/Update your Subscription: https://lists.apple.com/mailman/options/coreaudio-api/archive%40mail-archive.com This email sent to [email protected]
