Hi,

I wonder how to implement a Audio Unit Shell for a bunch of Plugins (like e.g. 
Waves does). The only info I found is a method called RegisterComponent() in 
the Component Manager Reference. From my understanding, this one should allow 
me to register a component, so that a host will find it.
Is there any info or example about how to manage that? I also noticed that the 
Component Manager is deprecated and can’t find a suitable replacement in the 
new Audio Component Service.

thanks in advance,
Gary

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