Chris,

Thank you or responding.

When you say taps, you are referring to the new AVAudioEngine taps, correct?  I 
don’t recall taps in AudioQueue and AudioUnits.

Yes, I am streaming up to the cloud so playback is not an issue.

> guess? Otherwise I guess you'd capture to audio units, do your processing 
> there, encode to AAC with Audio Converter Services (please enjoy your time in 
> hell), and upload.


Unfortunately I have to encode to FLAC, which means I’ll be using a third-party 
compressor.  I don’t know if I will even go through Audio Converter or not.  
Haven’t yet selected the FLAC compressor to use.

I think this qualifies for an even worse level of hell, no?

-mz

> On May 14, 2015, at 4:37 AM, Chris Adamson <[email protected]> wrote:
> 
> Might have been me that said that about queues, and just in that they can 
> work with encoded formats like MP3 and AAC, which is usually what you're 
> receiving in a streaming scenario. With the tap stuff that they introduced a 
> while back ― giving you a look at the decoded PCM right before it's played ― 
> you kind of get the best of both worlds.
> 
> But that's for playing streams. In your case, it sounds like you're 
> capturing, processing, and uploading. I think the recording queue might still 
> work for you, but I don't recall if the tap works in the recording case 
> (letting you apply effects to captured PCM before it's encoded to AAC by the 
> queue); I think I messed with it once and ended up filing bug reports. Try 
> it, I guess? Otherwise I guess you'd capture to audio units, do your 
> processing there, encode to AAC with Audio Converter Services (please enjoy 
> your time in hell), and upload.
> 
> ―Chris
> 
> Sent from my iPad
> 
>> On May 14, 2015, at 5:55 AM, Mahboud Zabetian <[email protected]> wrote:
>> 
>> Hi.
>> 
>> I'm building a simple streaming system:  I want to capture sound while doing 
>> FLAC compression on n-packets at a time and uploading to a server in 
>> real-time.
>> 
>> I haven't used AudioQueues before, but have some experience with AudioUnits. 
>>  I seem to recall reading someplace (maybe in the Adamson/Avila book) that 
>> AudioQueues are well-suited for streaming.  Can someone explain to me why 
>> that is?
>> 
>> Down the road, I do need to also eliminate silence from the data before I 
>> compress and send (silence is relative and based on background noise).  
>> Would AudioQueues also be a good choice if I'll need to access the sound 
>> data for silence detection and elimination?
>> 
>> Thank you.
>> 
>> -mz
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