I am committed to creating an instrument plugin for LogicPro (way down the road). I have already prototyped a complex synth using AudioQueue (this really works!!!), and I want to generalize it to Core Audio so it will be a LogicPro plugin instrument. To get started with Core Audio, I have two concrete, simple questions:
(1) I would like to create the simplest possible audio unit plugin - one that does nothing at all, has no GUI - that LogicPro will let me validate and plug in to the instrument slot of a channel strip. At least please tell me the essential CoreAudio C++ class(es) I should be using. (2)Next, I would like to know the simplest program I can write that will let me receive messages from LogicPro as it "plays" a track of a MIDI region of a software instrument (with this plugin as the instrument), and prints the messages (or whatever they are) to a file. No rendering, no sound, no nothing else. Again, if you could point me in the right direction..... Number (2) presumably sits on some kind of listener. What would that be? Hopefully, given this beginning, I can take it from there. I understand the concepts of rendering, AU graphs, sound files, etc. I just need to know where to start - something really really really simple. Thanks in advance. Steve Brawer
_______________________________________________ Do not post admin requests to the list. They will be ignored. Coreaudio-api mailing list ([email protected]) Help/Unsubscribe/Update your Subscription: https://lists.apple.com/mailman/options/coreaudio-api/archive%40mail-archive.com This email sent to [email protected]
