I am committed to creating an instrument plugin for LogicPro (way down the 
road). I have already prototyped a complex synth using AudioQueue (this really 
works!!!), and I want to generalize it to Core Audio so it will be a LogicPro 
plugin instrument. To get started with Core Audio, I have two concrete, simple 
questions:

(1) I would like to create the simplest possible audio unit plugin - one that 
does nothing at all, has no GUI - that LogicPro will let me validate and plug 
in to the instrument slot of a channel strip. At least please tell me the 
essential CoreAudio C++  class(es) I should be using.

(2)Next, I would like to know the simplest program I can write that will let me 
receive messages from LogicPro as it "plays" a track of a MIDI region of a 
software instrument (with this plugin as the instrument), and prints the 
messages (or whatever they are) to a file. No rendering, no sound, no nothing 
else. Again, if you could point me in the right direction.....

Number (2) presumably sits on some kind of listener. What would that be?

Hopefully, given this beginning, I can take it from there. I understand the 
concepts of rendering, AU graphs, sound files, etc.  I just need to know where 
to start - something really really really simple.

Thanks in advance.

Steve Brawer




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