Hi,

I'm working on an app that uses MusicPlayer to play a looping MIDI track. 
However, I've found that in the iOS 9 beta looping no longer seems to work.

I start by creating a very simple AUGraph, with just an AUSampler and a 
remoteIO node in the graph. Then I create a MusicPlayer, a MusicSequence and a 
MusicTrack. I set the length of the track to be 4, the loop length to 4 and the 
number of loops to 0 (infinite looping). I add four midi note messages to this 
track, all of duration 0.5, with timestamps 0, 1, 2 and 3.

When I start the music player, I hear the first three notes play correctly. 
However, audio processing stalls before the final note, and calling 
MusicPlayerGetTime on the music player returns a timestamp just before the last 
note in the track.

Any idea what I might be doing wrong? The code works as expected (playing an 
infinite loop) in iOS 8.4

https://gist.github.com/starakaj/cc1a68c9b13c08d98dd4 is basically what I'm 
trying to do.

Thanks,
-Sam
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