Hi All,
I am just starting to get into Core Audio. Especially using sf2
font's and audio units. I have seen a few examples in objective-c.
My question is, I will be developing a game in swift using spritekit. I
would rather have the midi logic in objective-c. So How do I go about
combining both?
>From what I understand 1) There is a mix and match feature
2) Then there is a guideline of
converting common objective-c code to swift
Has anyone in this forum used any of the techniques? if you did, did you
run into problems? any resources that has an example with core audio?
If anything, would be designing the game in swift and keeping core audio in
objective-c a good design? are there better approaches?
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