Check out the sample code from this year's WWDC sessions on Core Audio which 
show a combination of the two (three if you count C++) languages.

As far as the general combination of the two languages, search Apple's site for 
"Using Swift with Cocoa and Objective-C" which contains an in depth look at 
interoperability

Sent from my iPhone

> On Sep 14, 2015, at 1:14 PM, Rajesh Murugesan <[email protected]> wrote:
> 
> Hi All,
>            I am  just starting to get into Core Audio. Especially using sf2 
> font's and audio units. I have seen a few examples in objective-c. 
> 
> My question is, I will be developing a game in swift using spritekit. I would 
> rather have the midi logic in objective-c. So How do I go about combining 
> both?
> 
> From what I understand 1) There is a mix and match feature
>                                        2)  Then there is a guideline of 
> converting common objective-c code to swift
> 
> Has anyone in this forum used any of the techniques? if you did, did you run 
> into problems? any resources that has an example with core audio? 
> 
> If anything, would be designing the game in swift and keeping core audio in 
> objective-c a good design? are there better approaches?
> 
> 
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