Thanks for the input everybody. I should clarify that I’m simply playing 
regular ol’ video files using Cocoa’s AVPlayer; nothing spectacular, and the 
video playback continues unaffected as the audio stutters and drops. It’s 
incredibly odd.

Oh, and audio is being outputted through the Mac’s headphone port; not external 
audio interface via USB/FireWire, etc.

I’ve stopped SSH attempts bumping the CPU, just in case they were related, but 
the issue persists, so now I’m at a loss.

Michael
07595247282

> On 26 Dec 2015, at 05:44, Cyril Blanc <[email protected]> wrote:
> 
> Hello
> 
> This happens also when you do not have time to read samples in time.
> To fix this review pre-load buffers size and audio buffers size
> Use Sata III interfaces with SSD to put your samples
> 
> Do not use USB 2 and Firewire disks to put your samples
> 
> Best
> 
> Cyril
> 
>> On 24 Dec 2015, at 00:35, Take Vos <[email protected] 
>> <mailto:[email protected]>> wrote:
>> 
>> Hi,
>> 
>> I use audio HAL in my application. When customers have the issue of "I/O 
>> cycle overload” from CoreAudio it has never been an issue of a CPU overload. 
>> Most of the time it is due to a bad USB or Firewire cable that has dropped a 
>> packet of samples (real time audio does not get retransmitted) this is 
>> reported as dropped samples between interface and application.
>> 
>> The description of that Core Audio exception is less than clear.
>> 
>> This can be a very intermitted problems like once a week, several times a 
>> day, every second; each time it was a bad cable.
>> 
>> Cheers,
>>   Take
>> 
>> 
>>> On 23 December 2015, at 23:17, Ross Bencina <[email protected]> 
>>> wrote:
>>> 
>>>>>> Does it sound *plausible*  that a sudden spike in CPU could cause
>>> audio to
>>>>>> stutter & drop?
>>> 
>>> To me it seems unlikely if "sudden spike in CPU" is the only problem.
>>> 
>>>> Sure. If the code responsible for filling audio buffers never gets
>>>> scheduled on the CPU, then those audio buffers will contain garbage
>>>> and you'll get stutter.
>>> 
>>> *if* the thread never gets scheduled it is plausible. But that's a big "if".
>>> 
>>> A correctly written proc should get scheduled. Core audio buffer fill 
>>> happens in the Mach real-time scheduling band. It's difficult to imagine 
>>> that networking code would get priority (unless perhaps it's also been 
>>> scheduled in the real-time band?).
>>> 
>>> That said, if the thread is implemented incorrectly, then there could be 
>>> other causes:
>>> 
>>> - There might be priority inversion with a thread of equivalent or lower
>>> priority to the SSH tasks. This could happen if you were acquiring mutexes 
>>> in the real-time thread, or calling code that acquires mutexes.
>>> 
>>> or
>>> 
>>> - The real-time thread(s) had been demoted out of the real-time band
>>> (e.g. because they exceeded their time quota).
>>> 
>>> 
>>> The attacks might be causing some kind of CPU-wide performance degradation 
>>> (e.g. killing some or all CPU caches, or performing excessive LOCK prefix 
>>> instructions). That might degrade the audio thread performance enough to 
>>> cause the demotion I mentioned above. A rough way to check would be to 
>>> track whether your audio proc exceeds its time quota (some % of the buffer 
>>> period).
>>> 
>>> 
>>> Just my two cents,
>>> 
>>> Ross.
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