Again, I'm working through this Learning Core Audio and I just finished the
Open AL chapters.  Aside from some issues with buffers (EXC_BAD_ACCESS
<http://stackoverflow.com/questions/34987453/extaudiofileread-crashing-periodically-with-exc-bad-access>
abound.. out of bounds, that is), I have gotten the examples to work as
intended in a command line project.  I have, perhaps naively, placed most
of the first example's code in 'applicationDidFinishLaunching:' in the App
Delegate of a fresh GUI based project.  My simple aim was to create a few
sliders for the X,Y,Z dimensions of the 3d audio source and perhaps
graduate to some simple renderings and animations controlling sound such as
in a game.  The problem is concurrency.  Maybe, I'm just missing something
but This Gist
<https://gist.github.com/AlexanderBollbach/d37e164fb829ea2489e4> links to
the code I have in  AppDelegate.m and I just can't see how to get the
function 'updateSourceLocation:' to loop in some thread while I modify its
x,y,z parameters using UI elements. I tried wrapping it in a dispatch but
that only made it worse. Any ideas?
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