I think you should look at a basic UI app. The code for the sliders should not be in applicationDidFinishLaunching as this is an event callback that is fired. Look at how to make a basic UI app first. The sliders should be in a view.
On Sat, Jan 30, 2016 at 1:28 PM, Alexander Bollbach < [email protected]> wrote: > Again, I'm working through this Learning Core Audio and I just finished > the Open AL chapters. Aside from some issues with buffers (EXC_BAD_ACCESS > <http://stackoverflow.com/questions/34987453/extaudiofileread-crashing-periodically-with-exc-bad-access> > abound.. out of bounds, that is), I have gotten the examples to work as > intended in a command line project. I have, perhaps naively, placed most > of the first example's code in 'applicationDidFinishLaunching:' in the App > Delegate of a fresh GUI based project. My simple aim was to create a few > sliders for the X,Y,Z dimensions of the 3d audio source and perhaps > graduate to some simple renderings and animations controlling sound such as > in a game. The problem is concurrency. Maybe, I'm just missing something > but This Gist > <https://gist.github.com/AlexanderBollbach/d37e164fb829ea2489e4> links to > the code I have in AppDelegate.m and I just can't see how to get the > function 'updateSourceLocation:' to loop in some thread while I modify > its x,y,z parameters using UI elements. I tried wrapping it in a dispatch > but that only made it worse. Any ideas? > > _______________________________________________ > Do not post admin requests to the list. They will be ignored. > Coreaudio-api mailing list ([email protected]) > Help/Unsubscribe/Update your Subscription: > > https://lists.apple.com/mailman/options/coreaudio-api/aranmulholland%40gmail.com > > This email sent to [email protected] >
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