Hi! I'd like to develop an Audio Unit Extension of type Effect. Internally, I'd like to use other audio units connected in a graph to process the signal. Is that possible to accomplish using AVAudioEngine with AVAudioNodes? Or using AUGraph with AudioUnits? I have to figure out how to push and pull the buffers from my AUInternalRenderBlock into this graph...but I wonder if what I'm thinking is even possible?
Any comment pointing me to the right direction would be much appreciated. Thanks! _______________________________________________ Do not post admin requests to the list. They will be ignored. Coreaudio-api mailing list ([email protected]) Help/Unsubscribe/Update your Subscription: https://lists.apple.com/mailman/options/coreaudio-api/archive%40mail-archive.com This email sent to [email protected]
