Hi!

I'd like to develop an Audio Unit Extension of type Effect. Internally, I'd 
like to use other audio units connected in a graph to process the signal. Is 
that possible to accomplish using AVAudioEngine with AVAudioNodes? Or using 
AUGraph with AudioUnits? I have to figure out how to push and pull the buffers 
from my AUInternalRenderBlock into this graph...but I wonder if what I'm 
thinking is even possible?

Any comment pointing me to the right direction would be much appreciated.
Thanks!


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