Hello everyone, I manage a couple of audio units in an AUGraph but pull the graph by calling AudioUnitRender() on the head node’s audio unit. Am I correct in assuming that calling AudioUnitRender() on any node’s audio unit is not thread safe if AUGraph API is being called on the same node, like AUGraphRemoveNode()?
In case I am wrong, (how) is the AUGraph aware of any AudioUnitRender() calls made to its nodes? Or is the audio unit taking locks internally? Thanks, Benjamin _______________________________________________ Do not post admin requests to the list. They will be ignored. Coreaudio-api mailing list ([email protected]) Help/Unsubscribe/Update your Subscription: https://lists.apple.com/mailman/options/coreaudio-api/archive%40mail-archive.com This email sent to [email protected]
