Hi All,

Has anyone been able to get channel-specific MIDI reverb working with an iOS 
App?

I'm working with the MIDISynth AudioUnit in an AUGraph, and it's been suggested 
that I connect and load 16 individual synth units, as Apple's MIDISynth doesn't 
support MIDI reverb messages at this time. This requires loading the hosted 
SoundFont into memory 16 times, which appears to cause an unacceptably long 
AUGraphInitialize() call at startup with SoundFonts ranging in size from 2 to 
31 MB.

I would be grateful for insight on a reverb solution, and the initialization 
behaviour of AUGraph.

Regards,

Tim Erdmer

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