> On 27. Feb 2018, at 09:19, Brian Willoughby <[email protected]> wrote:
> 
> 
> On Feb 27, 2018, at 12:00 AM, Daniel Vollmer <[email protected]> wrote:
>> Hi,
>> 
>> On 27. Feb 2018, at 03:11, Brian Willoughby <[email protected]> wrote:
>>> I do know that std::array will cause glitches. One of the students taking 
>>> my CoreAudio & AudioUnit course suffered from audio glitches until 
>>> replacing std::array with a pre-allocated Standard C array.
>> 
>> I don’t see how this can be, std::array stores its data inside the object 
>> and performs no heap allocations of its own. The only problem areas I can 
>> think are either that the contained type did something funny, or that arrays 
>> were accidentally copied too much instead of being passed by reference.
> 
> I don’t quite follow what you’re saying here. If you add an item to an array 
> that is not large enough to hold that item, then some allocation is necessary 
> by definition. There are only limited situations in which this fact can be 
> avoided.

You can’t add (or remove) items to a std::array, its size is a template 
parameter and fixed at compile-time.

        Daniel.

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