Hi everyone,

I have an audio app for iPad & iPhone and I have been getting audio cracks on 
the new iPad Pro 11”. The cracks happen on speakers and on headphones on the 
USB-C port but not when using bluetooth headphones like the Air Pods.

They do not happen on any of the other iPads or iPhone. 

The audio engine is in C++ and is running in Core Audio using a single RemoteIO 
unit. No extra audio libraries are used.

This is not related to the forced 48K sample rate of the iPad 11” as the app 
runs fine with the same sample rate on other devices.

Anyone else has experienced the same? Thanks.

Pascal
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