Thank you so much, Douglas!

George

> On Nov 25, 2018, at 11:26 AM, [email protected] wrote:
> 
> We created the kAudioUnitSubType_MIDISynth, which is a full 16-channel 
> GM2-compatible AU, to avoid the need to create 16 instances of the Sampler 
> AU.  The MIDISynth AU and the Sampler AU share the same synth engine, so you 
> lose nothing by using the MIDISynth.  In addition, you gain support for 
> program change events which the mono-timbral Sampler cannot do.
> 
> When using AUMIDISynth on iOS, you will need a little extra code to pre-load 
> all the instruments needed to play each MIDI file.  The information in this 
> link explains the how and why:
> 
> https://lists.apple.com/archives/coreaudio-api/2016/Jan/msg00015.html 
> <https://lists.apple.com/archives/coreaudio-api/2016/Jan/msg00015.html>
> 
> -DS
> 
> 
> 
>> On Nov 24, 2018, at 5:57 PM, George Litterst <[email protected] 
>> <mailto:[email protected]>> wrote:
>> 
>> Thank you very much for the reply, Douglas.
>> 
>> I checked with the programmer and now realize that I made an error in what I 
>> wrote. To create a 16-channel GM synth, we currently use 
>> kAudioUnitSubType_Sampler, which is a mono-timbral. We create 16 instances 
>> of kAudioUnitSubType_Sampler in parallel to form the GM synth.
>> 
>> Does this sound like the best approach?
>> 
>> Does kAudioUnitSubType_Sampler support all of the features of the SoundFont 
>> spec?
>> 
>> Thanks, in advance.
>> 
>> George
>> 
>>> On Nov 24, 2018, at 3:00 PM, [email protected] 
>>> <mailto:[email protected]> wrote:
>>> 
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>>> Today's Topics:
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>>>  1. Re: kAudioUnitSubType_DLSSynth and support for SoundFont
>>>     2.0.1 features ([email protected])
>>> 
>>> 
>>> ----------------------------------------------------------------------
>>> 
>>> Message: 1
>>> Date: Sat, 24 Nov 2018 08:18:44 -0800
>>> From: "[email protected]" <[email protected]>
>>> To: George Litterst <[email protected]>
>>> Cc: [email protected]
>>> Subject: Re: kAudioUnitSubType_DLSSynth and support for SoundFont
>>>     2.0.1 features
>>> Message-ID: <[email protected]>
>>> Content-Type: text/plain; charset="utf-8"
>>> 
>>> Hi George!
>>> 
>>> kAudioUnitSubType_DLSSynth is very old and has never been supported in iOS. 
>>>  You will want to use kAudioUnitSubType_MIDISynth which is supported on 
>>> both iOS and OS X.  The underlying synth engine for this type is very close 
>>> to fully SoundFont-compatible.  Unfortunately we do not have any documents 
>>> which describe any missing features, if any.  Everything you list below is 
>>> supported.  Please file radars if you find problems.
>>> 
>>> -DS
>>> 
>>> 
>>>> On Nov 18, 2018, at 7:50 AM, George Litterst <[email protected]> wrote:
>>>> 
>>>> I have both Mac and iOS applications that load a custom SoundFont into 
>>>> kAudioUnitSubType_DLSSynth. These apps receive MIDI data and pass on the 
>>>> data to the DLSSynth. This basic scenario works great in our applications.
>>>> 
>>>> We are about to embark on enhancements to our SoundFont based on the 
>>>> parameters defined for SoundFonts in the 2.01 specification (the final 
>>>> SoundFont spec from Creative Labs).
>>>> 
>>>> Can anyone provide a comprehensive list of SoundFont features that are or 
>>>> are not supported by kAudioUnitSubType_DLSSynth in the Mac and iOS 
>>>> environments?
>>>> 
>>>> In particular we plan to improve the realism of various instruments by 
>>>> defining the parameters for the SoundFont's “modulators.” These modulators 
>>>> enable different types of MIDI input (key velocity, key number, continuous 
>>>> controllers, etc.) to control any number of synth parameters. By tweaking 
>>>> these modulator parameters for each instrument in the SoundFont, we can 
>>>> specify—in theory—the way in which a low-pass filter adjusts the timbre of 
>>>> an instrument based on velocity, map the mod wheel to control filter 
>>>> cutoff, crossfade samples, and so forth.
>>>> 
>>>> Of course it would be a delight to learn that kAudioUnitSubType_DLSSynth 
>>>> supports the complete spec.
>>>> 
>>>> Thanks,
>>>> George Litterst
>>>> TimeWarp Technologies
>>> 
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